Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackParameters.h |
| Include | #include "GameFramework/ForceFeedbackParameters.h" |
Syntax
struct FForceFeedbackParameters
Remarks
This structure is used to pass arguments to ClientPlayForceFeedback() client RPC function
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIgnoreTimeDilation | ||
| bool | bLooping | ||
| bool | bPlayWhilePaused | ||
| FName | Tag |
Constructors
| Type | Name | Description | |
|---|---|---|---|