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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h |
| Include | #include "GameFramework/ForceFeedbackEffect.h" |
Syntax
struct FForceFeedbackChannelDetails
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAffectsLeftLarge | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. | |
| uint32: 1 | bAffectsLeftSmall | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. | |
| uint32: 1 | bAffectsRightLarge | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. | |
| uint32: 1 | bAffectsRightSmall | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. | |
| FRuntimeFloatCurve | Curve |
Constructors
| Type | Name | Description | |
|---|---|---|---|