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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h |
Include | #include "GameFramework/ForceFeedbackEffect.h" |
Syntax
struct FForceFeedbackChannelDetails
Variables
Type | Name | Description | |
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uint32: 1 | bAffectsLeftLarge | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. |
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uint32: 1 | bAffectsLeftSmall | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. |
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uint32: 1 | bAffectsRightLarge | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. |
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uint32: 1 | bAffectsRightSmall | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. |
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FRuntimeFloatCurve | Curve |
Constructors
Type | Name | Description | |
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