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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- FBaseAttenuationSettings
- FForceFeedbackAttenuationSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackAttenuation.h |
| Include | #include "GameFramework/ForceFeedbackAttenuation.h" |
Syntax
struct FForceFeedbackAttenuationSettings : public FBaseAttenuationSettings
Remarks
The struct for defining the properties used when determining attenuation for a force feedback effect