Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
Syntax
struct FDeviceTriggerTriggerResistanceData
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | EndPosition | ||
| int32 | EndStrengh | ||
| int32 | StartPosition | The position that the trigger should start providing resistance | |
| int32 | StartStrengh | How strong the resistance is |