Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
Syntax
USTRUCT (BlueprintType )
struct FDeviceTriggerFeedbackData
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UCurveFloat > | FeedbackPositionCurve | What position on the trigger that the feedback should be applied to over time (1-9) | |
| TObjectPtr< UCurveFloat > | FeedbackStrenghCurve | How strong the feedback is over time (1-8) |