Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include |
#include "GameFramework/InputDeviceProperties.h" |
Syntax
struct FDeviceTriggerFeedbackData
Variables
| |
Type |
Name |
Description |
 |
TObjectPtr< UCurveFloat > |
FeedbackPositionCurve |
What position on the trigger that the feedback should be applied to over time (1-9) |
 |
TObjectPtr< UCurveFloat > |
FeedbackStrenghCurve |
How strong the feedback is over time (1-8) |