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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
Syntax
struct FDeviceTriggerBaseData
Variables
| Type | Name | Description | |
|---|---|---|---|
| EInputDeviceTriggerMask | AffectedTriggers | Which trigger this property should effect | |
| bool | bResetUponCompletion | True if the triggers should be reset after the duration of this device property |