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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include | #include "GameFramework/CharacterMovementReplication.h" |
Syntax
struct FClientAdjustment
Remarks
ClientAdjustPosition replication (event called at end of frame by server)
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAckGoodMove | ||
| bool | bBaseRelativePosition | ||
| bool | bBaseRelativeVelocity | ||
| float | DeltaTime | ||
| FVector | GravityDirection | ||
| uint8 | MovementMode | ||
| UPrimitiveComponent * | NewBase | ||
| FName | NewBaseBoneName | ||
| FVector | NewLoc | ||
| FRotator | NewRot | ||
| FVector | NewVel | ||
| float | TimeStamp |
Constructors
| Type | Name | Description | |
|---|---|---|---|