Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- FCharacterNetworkSerializationPackedBits
- FCharacterServerMovePackedBits
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include | #include "GameFramework/CharacterMovementReplication.h" |
Syntax
struct FCharacterServerMovePackedBits : public FCharacterNetworkSerializationPackedBits
Remarks
Structure used internally to handle serialization of FCharacterNetworkMoveDataContainer over the network.
Constructors
| Type | Name | Description | |
|---|---|---|---|