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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FCharacterNetworkSerializationPackedBits
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include | #include "GameFramework/CharacterMovementReplication.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
bool NetSerialize
&40;
FArchive & Ar,
UPackageMap &42; PackageMap,
bool & bOutSuccess
&41;