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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FCharacterNetworkMoveDataContainer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include | #include "GameFramework/CharacterMovementReplication.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool Serialize
&40;
UCharacterMovementComponent & CharacterMovement,
FArchive & Ar,
UPackageMap &42; PackageMap
&41;
Remarks
Serialize movement data. Passes Serialize calls to each FCharacterNetworkMoveData as applicable, based on bHasPendingMove and bHasOldMove.