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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FCharacterNetworkMoveDataContain-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include | #include "GameFramework/CharacterMovementReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ClientFillNetworkMoveData
&40;
const FSavedMove_Character &42; ClientNewMove,
const FSavedMove_Character &42; ClientPendingMove,
const FSavedMove_Character &42; ClientOldMove
&41;
Remarks
Passes through calls to ClientFillNetworkMoveData on each FCharacterNetworkMoveData matching the client moves. Note that ClientNewMove will never be null, but others may be.