Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FCharacterNetworkMoveData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include | #include "GameFramework/CharacterMovementReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool Serialize
&40;
UCharacterMovementComponent & CharacterMovement,
FArchive & Ar,
UPackageMap &42; PackageMap,
ENetworkMoveType MoveType
&41;
Remarks
Serialize the data in this struct to or from the given FArchive. This packs or unpacks the data in to a variable-sized data stream that is sent over the network from client to server.