Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- FNetSerializerConfig
- FCharacterNetworkSerializationPackedBitsNetSerializerConfig
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Public/GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h |
| Include |
#include "GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h" |
Syntax
USTRUCT ()
struct FCharacterNetworkSerializationPackedBitsNetSerializerConfig : public FNetSerializerConfig
Variables
| |
Type |
Name |
Description |
 |
uint32 |
MaxAllowedDataBits |
Value used to sanity check incoming data so that we do not over-allocate dynamic memory. |