Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- FNetSerializerConfig
- FCharacterNetworkSerializationPackedBitsNetSerializerConfig
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h |
| Include | #include "GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h" |
Syntax
struct FCharacterNetworkSerializationPackedBitsNetSerializerConfig : public FNetSerializerConfig
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32 | MaxAllowedDataBits | Value used to sanity check incoming data so that we do not over-allocate dynamic memory. | |
| uint32 | MaxAllowedObjectReferences | Value used to sanity check incoming data so that we do not over-allocate dynamic memory. |