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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FCharacterMoveme-
- FTickFunction::ExecuteTick()
- FCharacterMovementComponentPostPhysicsTickFunction::ExecuteTick()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ExecuteTick
&40;
float DeltaTime,
enum ELevelTick TickType,
ENamedThreads::Type CurrentThread,
const FGraphEventRef & MyCompletionGraphEvent
&41;
Remarks
Abstract function actually execute the tick.
Parameters
| Name | Description |
|---|---|
| DeltaTime | frame time to advance, in seconds |
| TickType | kind of tick for this frame |
| CurrentThread | thread we are executing on, useful to pass along as new tasks are created |
| MyCompletionGraphEvent | completion event for this task. Useful for holding the completion of this task until certain child tasks are complete. |