Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
Inheritance Hierarchy
- FCharacterNetworkSerializationPackedBits
- FCharacterMoveResponsePackedBits
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
Include | #include "GameFramework/CharacterMovementReplication.h" |
Syntax
struct FCharacterMoveResponsePackedBits : public FCharacterNetworkSerializationPackedBits
Remarks
Structure used internally to handle serialization of FCharacterMoveResponseDataContainer over the network.
Constructors
Type | Name | Description | |
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