Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FCharacterMoveResponseDataContai-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include | #include "GameFramework/CharacterMovementReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ServerFillResponseData
(
const UCharacterMovementComponent & CharacterMovement,
const FClientAdjustment & PendingAdjustment
)
Remarks
Copy the FClientAdjustment and set a few flags relevant to that data.