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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include | #include "GameFramework/WorldSettings.h" |
Syntax
struct FBroadphaseSettings
Remarks
Settings pertaining to which PhysX broadphase to use, and settings for MBP if that is the chosen broadphase type
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bUseMBPOnClient | Whether to use MBP (Multi Broadphase Pruning | |
| bool | bUseMBPOnServer | ||
| bool | bUseMBPOuterBounds | Whether to have MBP grid over concentrated inner bounds with loose outer bounds | |
| FBox | MBPBounds | Total bounds for MBP, must cover the game world or collisions are disabled for out of bounds actors | |
| uint32 | MBPNumSubdivs | Number of times to subdivide the MBP bounds, final number of regions is MBPNumSubdivs^2 | |
| FBox | MBPOuterBounds | Total bounds for MBP, should cover absolute maximum bounds of the game world where physics is required |
Constructors
| Type | Name | Description | |
|---|---|---|---|