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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Syntax
struct FBroadphaseSettings
Remarks
Settings pertaining to which PhysX broadphase to use, and settings for MBP if that is the chosen broadphase type
Variables
Type | Name | Description | |
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bool | bUseMBPOnClient | Whether to use MBP (Multi Broadphase Pruning |
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bool | bUseMBPOnServer | |
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bool | bUseMBPOuterBounds | Whether to have MBP grid over concentrated inner bounds with loose outer bounds |
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FBox | MBPBounds | Total bounds for MBP, must cover the game world or collisions are disabled for out of bounds actors |
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uint32 | MBPNumSubdivs | Number of times to subdivide the MBP bounds, final number of regions is MBPNumSubdivs^2 |
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FBox | MBPOuterBounds | Total bounds for MBP, should cover absolute maximum bounds of the game world where physics is required |
Constructors
Type | Name | Description | |
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