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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
Syntax
struct FAsyncPhysicsTimestamp
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | LocalFrame | ||
| int32 | ServerFrame |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValid () |
Check if the server and local frames are valid |