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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FActiveForceFeedbackEffect
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h |
| Include | #include "GameFramework/ForceFeedbackEffect.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/ForceFeedbackEffect.cpp |
bool Update
&40;
float DeltaTime,
FForceFeedbackValues & Values
&41;
Remarks
Updates the final force feedback values based on this effect. Returns true if the effect should continue playing, false if it is finished.