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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FActiveDeviceProperty
Syntax
uint8 bHasBeenAppliedAtLeastOnce: 1
Remarks
This is set to true when this device property has been applied. All device properties should be applied at least one time, no matter what. This handles cases where the evaluation time is longer then the duration of a property. I.e., your property is set to a duration of 0.1, but you get a delta time of .12 seconds for some reason (choppy frames, low perf client, debugging, etc).