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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include | #include "GameFramework/InputDeviceSubsystem.h" |
Syntax
struct FActivateDevicePropertyParams
Remarks
Parameters for the UInputDeviceSubsystem::ActivateDeviceProperty function
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bIgnoreTimeDilation | If true, then this device property will ignore dilated delta time and use the Applications delta time instead | |
| uint8: 1 | bLooping | If true, then the input device property will not be removed after it's evaluation time has completed. | |
| uint8: 1 | bPlayWhilePaused | If true, then this device property will be played even if the game world is paused. | |
| FInputDeviceId | DeviceId | The Input Device that should receive the device property. | |
| FPlatformUserId | UserId | The Platform User whose device's should receive the device property |
Constructors
| Type | Name | Description | |
|---|---|---|---|