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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FActivateDevicePropertyParams
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Activation Options")
FInputDeviceId DeviceId
Remarks
The Input Device that should receive the device property. If nothing is specified here, then the Platform User's default input device will be used.
The default input device is obtained from IPlatformInputDeviceMapper::GetPrimaryInputDeviceForUser