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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include | #include "GameFramework/WorldSettings.h" |
Syntax
enum EVolumeLightingMethod
{
UMETA =(DisplayName = "Least Aggressive"),
UMETA =(DisplayName = "Least Aggressive"),
}
Values
| Name | Description |
|---|---|
| UMETA | Lighting samples are computed in an adaptive grid which covers the entire Lightmass Importance Volume. |
| UMETA | Lighting samples are computed in an adaptive grid which covers the entire Lightmass Importance Volume. |