Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include |
#include "GameFramework/WorldSettings.h" |
Syntax
enum EVisibilityAggressiveness
{
UMETA =(DisplayName = "Least Aggressive"),
UMETA =(DisplayName = "Least Aggressive"),
UMETA =(DisplayName = "Least Aggressive"),
UMETA =(DisplayName = "Least Aggressive"),
}
Values
| Name |
Description |
| UMETA |
Lighting samples are computed in an adaptive grid which covers the entire Lightmass Importance Volume. |
| UMETA |
Lighting samples are computed in an adaptive grid which covers the entire Lightmass Importance Volume. |
| UMETA |
Lighting samples are computed in an adaptive grid which covers the entire Lightmass Importance Volume. |
| UMETA |
Lighting samples are computed in an adaptive grid which covers the entire Lightmass Importance Volume. |