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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
Syntax
enum ESpawnActorScaleMethod
{
UMETA =(DisplayName = "Override Root Component Scale"),
UMETA =(DisplayName = "Multiply Scale With Root Component Scale"),
UMETA =(Hidden),
}
Values
| Name | Description |
|---|---|
| UMETA | Ignore the default scale in the actor's root component and hard-set it to the value of SpawnTransform Parameter |
| UMETA | Multiply value of the SpawnTransform Parameter with the default scale in the actor's root component |
| UMETA |
Remarks
Determines how the transform being passed into actor spawning methods interact with the actor's default root component