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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include | #include "GameFramework/RootMotionSource.h" |
Syntax
enum ERootMotionSourceSettingsFlags
{
UseSensitiveLiftoffCheck = 0x01,
DisablePartialEndTick = 0x02,
IgnoreZAccumulate = 0x04,
}
Values
| Name | Description |
|---|---|
| UseSensitiveLiftoffCheck | Source will switch character to Falling mode with any "Z up" velocity added. |
| DisablePartialEndTick | If Duration of Source would end partway through the last tick it is active, do not reduce SimulationTime. |
| IgnoreZAccumulate | Whether to ignore impact to Z when accumulating output to Velocity Setting this flag on override sources provides the same behavior as animation root motion |
Remarks
Enumeration for RootMotionSource settings