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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include | #include "GameFramework/RootMotionSource.h" |
Syntax
enum ERootMotionAccumulateMode
{
Override = 0,
Additive = 1,
}
Values
| Name | Description |
|---|---|
| Override | Sets velocity to this value directly. |
| Additive | Gets added on top of existing velocity. |
Remarks
Enumeration for RootMotionSource accumulation mode