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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
Syntax
enum EActorUpdateOverlapsMethod
{
UseConfigDefault,
AlwaysUpdate,
OnlyUpdateMovable,
NeverUpdate,
}
Values
| Name | Description |
|---|---|
| UseConfigDefault | Use the default value specified by the native class or config value. |
| AlwaysUpdate | Always update overlap state on initialization. |
| OnlyUpdateMovable | Only update if root component has Movable mobility. |
| NeverUpdate | Never update overlap state on initialization. |
Remarks
Chooses a method for actors to update overlap state (objects it is touching) on initialization, currently only used during level streaming.