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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FourParams
(
FActorHitSignature,
AActor ,
OnActorHit,
AActor *,
SelfActor,
AActor *,
OtherActor,
FVector ,
NormalImpulse,
const FHitResult &,
Hit
)