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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FiveParams
(
FTakeAnyDamageSignature,
AActor ,
OnTakeAnyDamage,
AActor *,
DamagedActor,
float,
Damage,
const class UDamageType *,
DamageType,
class AController *,
InstigatedBy,
AActor *,
DamageCauser
)
Remarks
Enum defining how actor will be placed in the partition