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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AWorldSettings
Syntax
uint8 bUseClientSideLevelStreamingVolumes: 1
Remarks
Enables client-side streaming volumes instead of server-side. Expected usage scenario: server has all streaming levels always loaded, clients independently stream levels in/out based on streaming volumes.