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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AWorldSettings
Syntax
UPROPERTY (EditAnywhere, Category=PrecomputedVisibility, AdvancedDisplay,
Meta=(DisplayAfter="bPlaceCellsOnlyAlongCameraTracks"))
TEnumAsByte < enum EVisibilityAggressiveness > VisibilityAggressiveness
Remarks
Determines how aggressive precomputed visibility should be. More aggressive settings cull more objects but also cause more visibility errors like popping.