Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual float SetTimeDilation
&40;
float NewTimeDilation
&41;
Remarks
Sets the global time dilation value (subject to clamping). Returns the final value that was set.