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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
- AActor::RewindForReplay()
- AWorldSettings::RewindForReplay()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual void RewindForReplay&40;&41;
Remarks
Called on the actor before checkpoint data is applied during a replay. Only called if bReplayRewindable is set.