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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
- UObject::PostTransacted()
- AActor::PostTransacted()
- AWorldSettings::PostTransacted()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual void PostTransacted
&40;
const FTransactionObjectEvent & TransactionEvent
&41;
Remarks
Called after the object has been transacted in some way. TransactionEvent describes what actually happened.
Unlike PostEditUndo (which is called for any object in the transaction), this is only called on objects that are actually changed by the transaction.