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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
- UObject::PostInitProperties()
- AActor::PostInitProperties()
- AWorldSettings::PostInitProperties()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual void PostInitProperties&40;&41;
Remarks
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.