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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
- AActor::IsSelectable()
- AWorldSettings::IsSelectable()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
virtual bool IsSelectable&40;&41; const
Remarks
Returns true if this actor can EVER be selected in a level in the editor. Can be overridden by specific actors to make them unselectable.