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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
UBookmarkBase &42; GetOrAddBookmark
&40;
const uint32 BookmarkIndex,
const bool bRecreateOnClassMismatch
&41;
Remarks
Gets the bookmark at the specified index, creating it if a bookmark doesn't exist.
This will fail if the specified index is greater than MaxNumberOfBookmarks.
For "plain" access that doesn't cause reallocation, use GetBookmarks
Parameters
Name | Description |
---|---|
bRecreateOnClassMismatch | Whether or not we should recreate an existing bookmark if it's class doesn't match the default bookmark class. |