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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AWorldSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
const TArray< class UBookmarkBase &42; > & GetBookmarks&40;&41; const
Remarks
Gets the array of bookmarks. It's common for entries to be null as this is treated more like a sparse array.