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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AWorldSettings
- IInterface_AssetUserData::GetAssetUserDataArray()
- AWorldSettings::GetAssetUserDataArray()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include | #include "GameFramework/WorldSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual const TArray< UAssetUserData &42; > &42; GetAssetUserDataArray&40;&41; const