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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AWorldSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include | #include "GameFramework/WorldSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual float FixupDeltaSeconds
&40;
float DeltaSeconds,
float RealDeltaSeconds
&41;
Remarks
Returns the delta time to be used by the tick. Can be overridden if game specific logic is needed.