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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AWorldSettings
Syntax
UPROPERTY (EditAnywhere, Config, Category=Rendering, Meta=(UIMin="0", UIMax="1"))
float DynamicIndirectShadowsSelfShadowingIntensity
Remarks
Controls the intensity of self-shadowing from capsule indirect shadows. These types of shadows use approximate occluder representations, so reducing self-shadowing intensity can hide those artifacts.