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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AWorldSettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=GameMode,
Meta=(DisplayName="GameMode Override"))
TSubclassOf < class AGameModeBase > DefaultGameMode
Remarks
GAMEMODE SETTINGS The default GameMode to use when starting this map in the game. If this value is NULL, the INI setting for default game type is used.