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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AVolume
- UObject::PostEditChangeProperty()
- AActor::PostEditChangeProperty()
- ABrush::PostEditChangeProperty()
- AVolume::PostEditChangeProperty()
- ALightmassImportanceVolume::PostEditChangeProperty()
- ANavMeshBoundsVolume::PostEditChangeProperty()
- AWaterBodyExclusionVolume::PostEditChangeProperty()
- ANavModifierVolume::PostEditChangeProperty()
- AAudioGameplayVolume::PostEditChangeProperty()
- ACullDistanceVolume::PostEditChangeProperty()
- APostProcessVolume::PostEditChangeProperty()
- AAudioVolume::PostEditChangeProperty()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Volume.h |
Include | #include "GameFramework/Volume.h" |
Source | /Engine/Source/Runtime/Engine/Private/Volume.cpp |
virtual void PostEditChangeProperty
&40;
FPropertyChangedEvent & PropertyChangedEvent
&41;
Remarks
Called when a property on this object has been modified externally
Parameters
Name | Description |
---|---|
PropertyThatChanged | the property that was modified |