Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include | #include "GameFramework/PlayerState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual void UpdatePing
(
float InPing
)
Remarks
Receives ping updates for the client (both clientside and serverside), from the net driver NOTE: This updates much more frequently clientside, thus the clientside ping will often be different to what the server displays