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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include | #include "GameFramework/PlayerState.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual bool ShouldBroadCastWelcomeMessage
&40;
bool bExiting
&41;
Remarks
Returns true if should broadcast player welcome/left messages. Current conditions: must be a human player a network game